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johnsoma
I generally keep to myself. Grew up with flash games since I was a kid. In addition to gaming, I'm also a solid writer.

Age 30, Male

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USA

Joined on 10/30/20

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Picking up a discarded project

Posted by johnsoma - November 4th, 2020


I used to dabble with RPGMaker MV a few years ago. I made a simple game on there just to test what I could do with that engine, a basic RPG with a basic story. However, the characters and plot ending up developing on their own as I wrote lines, and I got more ambitious with gameplay mechanics as I got further in. The project ended up growing far beyond what I initially planned.


I never finished it, however, for a number of reasons. The novelty of the engine wore off. College was hitting me hard. I got stuck in testing and debugging hell, and changing early areas to keep up with the increasing scope of the game. I think the big one, though, the thing that caused all those other problems, was that I never had any big plans for the game beyond testing the engine and it's functions, so it didn't have any concrete goals for the game, despite having some neat ideas, and the game ended up being really disorganized. Ultimately, I lost the project when my old computer croaked.


That said, recently I've gotten interested in trying to make that game again. It took me about three months to get to the point I stopped at before, but I was also learning how to use RPGMaker as a whole. Now that I know more about how to use the engine, what the best parts of my old project were, and know some basic game design fundamentals, I could probably recreate what I did before in less than half the time, and do it better.


A shout-out to @Saeko-Chan for inspiring me to give my old project another chance. I know you didn't intend for anything like this when you uploaded your own RPGMaker project here, but thank you.


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Comments

Wow, it's pretty cool that my little game inspires people to pick up game design again/too! Thank's for the mention!