00:00
00:00
View Profile johnsoma
I generally keep to myself. Grew up with flash games since I was a kid. In addition to gaming, I'm also a solid writer.

29, Male

Small Business Owner

USA

Joined on 10/30/20

Level:
10
Exp Points:
1,038 / 1,110
Exp Rank:
57,430
Vote Power:
5.24 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
32
B/P Bonus:
0%
Whistle:
Normal
Medals:
384
Supporter:
1y 10m 28d

johnsoma's News

Posted by johnsoma - May 5th, 2021


The standard link doesn't work, but one of the reviews for the game had a link for an imperfect emulated version. This is my favorite flash game from when I was a kid, so I want to keep this link around so I can play it. This post is mostly meant for my personal use.


https://www.newgrounds.com/portal/view/381115/format/flash?emulate=flash


(this version freezes when quitting out to the main menu from anywhere, but reloading the game will fix it)


Posted by johnsoma - April 24th, 2021


Someone might remember that I have done stuff with RPGMaker before. It's great for stories and cutscenes, but I think it's too limiting for actual gameplay. I just today picked up the Stencyl engine to try out and I can already tell that it is much more powerful and versatile.


Please be patient with me. I just got it today, and I'm still figuring out what all the options actually do, let alone how I can use them. Don't expect a masterpiece for at least a couple months, but I think I can make another solid game using this engine.


Tags:

Posted by johnsoma - April 19th, 2021


Hey, so I was playing this game and I enjoyed it enough to try my hand at speedrunning it. My best time is 3:55. I don't see myself getting much lower without serious grinding. I wonder if anyone is feeling up to beating that?


@Lees-pic is the one who made this game. First thing uploaded here too!



UPDATE: Someone in the reviews claimed a time of 3:13. I can see how it might be possible, but I'm not up to pushing myself that far.


Tags:

Posted by johnsoma - December 27th, 2020


It's done! As I've been promising for the last few weeks, I have completed a game and uploaded it here. Go ahead and check it out!


Disclaimer: This is my first game of any kind that I've been happy enough with to put on the internet. I also don't have anyone to help me playtest this game. I'd like to think I was thorough with my own testing, but please let me know if you find any issues. Thanks, and have fun!



Tags:

Posted by johnsoma - December 22nd, 2020


Hello everyone who was interested in my experiments with making games. I have just completed a game and confirmed that the file size is small enough to fit on Newgrounds. I'm planning on releasing it soon, but I thought it was worth bringing up some advance notice about it first.


It is tentatively titled "Glorious Combat". As discussed in my previous post. This game is meant as an experiment in turn-based RPG combat. 12 battles of increasing complexity await. You will engage them using a selection of skills that can combo with each other in various ways. The game should take about an hour to beat, and gets quite difficult by the end.


I'm planning on releasing this both here and on the Steam workshop after I've drummed up at least a little bit of attention for it. My planned release date is Saturday, December 26th. I imagine a lot of people will be spending Christmas with friends and family, myself included, so waiting until after Christmas seems like a good idea. Look forward to it, and thanks for sticking around.


Tags:

Posted by johnsoma - December 8th, 2020


So my 'small' starting project has a file size that's too big for a submission onto Newgrounds. I suppose that puts into perspective that the scope of my project is much bigger than I gave it credit for.


In the meantime, I am making a much smaller game. I'm making this to test concepts for a turn-based RPG battle system more than anything else, and the scope is much smaller. No plot, one map, just twelve hand-crafted fights to show off a battle system concept. Should only take 2 weeks at most to finish it, and the file size shouldn't be a problem.


I know there was at least one person looking forward to my original project, and I'm really sorry for the complications relating to it. I hope this should be enough to make up for it.


Tags:

Posted by johnsoma - December 6th, 2020


So remember how I said I was gonna upload my game today? Turns out I need to work out how to reduce file size for RPGMaker projects first. Mine's too big for a game submission to Newgrounds by default. So anyone who's been waiting will have to be patient while I figure out how to optimize things. It should be possible, since I've seen more complex games on here that probably had to work this out too. It's a good learning experience, all in all.


Tags:

Posted by johnsoma - December 3rd, 2020


So that RPGMaker project I've been working on for the last month. The story is finished. The game can be played from start to finish, and the story can be experienced and (hopefully) enjoyed. There's still a lot of stuff missing, and it could always use more polish, but I'm happy to get this far with it so quickly.


Now I'm wondering if I should upload the game here. It's basically a straight line you travel through to experience the story for about half an hour. I think the story is solid, but is that enough to be worth people's time? Perhaps I'm doubting myself too much. I always do that.


I think I just talked myself into taking the plunge by writing that. I'll put in some finishing polish to fix some obvious glitches, and put it up Sunday of next week. Let's see what comes out of it.


Tags:

Posted by johnsoma - November 25th, 2020


Regarding that RPGMaker project revival I've been working on. I said before that I worked on the original project for three months before I dropped it. I also said back then that with what I know now, I could probably catch up to the original stopping point in less than a month, and do it better. The story has a three act story structure, and I previously stopped at the end of act two.


Well it's been about a month since then, and I did indeed catch up to where I quit before, and I do believe I did it better. The story's certainly better, on account that I actually paid attention to it this time. While I haven't implemented the RPG combat that I had originally, that's not a bad thing, on account that the original combat sucked, and was there just for the sake of having it. I've been throwing around ideas on that front, anyway, and I think I've got some good ideas for that.


Point is, it's all coming along great so far.


Tags:

1

Posted by johnsoma - November 14th, 2020


Progress marches on for my RPGMaker game. However, as I draft out the story and key events, I realize that this might end up being much larger than I intended. When I scrapped my first project years ago, it was due to introducing too many gameplay gimmicks. This time it's because the scope of the story is getting much larger than it was.


To give an idea of how big it's gotten, I now have enough material to make a multiple hour-long first game, and then a sequel. The story was originally a four-act narrative, with a big twist at the end of the third act. But then I sat down and took a hard look at what story threads had cropped up in my writing process and what needed to be resolved in the ending. I realized that the main story goal had been fulfilled in act 3, but none of the main character arcs had been tied up neatly, and that the story had a lot more potential to grow after the twist. Breaking it up seemed like the best move to give everything the breathing room that it needed.


For the record, I don't think that a game getting bigger due to story complexity is a bad thing. It does make things take longer, but it could also produce something really special if I get this right.


EDIT: Alternately, I could also just cut out the story thread that's making everything so complicated. That's a lot simpler, and probably smarter.


Tags:

1