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johnsoma

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Well this is addicting

migmoog responds:

I'm getting closer to the origin

Pretty fun time! I'm not sure I like how big the maps are. On the one hand, it takes a long time to find the opponent you're supposed to shoot. On the other, there are items to grab while you're looking for them.

larrynachos responds:

I think people will appreciate the map size once we have better levels designed. I like how there's 2 or 3 turns before you see each other, it gives you time to position yourself and collect some food.

Thanks for the review!

Excellent! Story is definitely more serious than Arcane Maiden, but you really pulled it off! Gameplay is kinda basic, but stylish animations kind of disguise it. You've got something here, and, if the ending is anything to go by, there's room to do more with this setting. Great work!

MidNightMaren responds:

Arcane Maiden had a different charm to it. So much so the main character never says a word the whole game.
It is basic, I tried to make up for it with everything else; animation, music, fast paced gameplay and a 1 hour playthrough. It is a flash jam game after all.
Glad you liked it!

This is just silly and fun. The air dash is a little clunky, but that's my only real issue.

(You get your dash back when you kill an enemy. Nothing in the game requires that, so I'm pretty sure it's a bug, but it's pretty fun to mess with!)

squidly responds:

Nope, that's purposeful, just thought it was too complex for the scope of the level, but it's cool someone noticed!

It's simple, but the gameplay is solid, and there are enough enemies and abilities to keep things interesting. I do not understand the logic of having stamina regenerate slower near enemies, though. I think it's supposed to encourage strategy, but it's mostly just frustrating when there are enemies moving all over the screen.

MaryPaku responds:

Hello, thanks for playing! Check out the newest 1.1.1 version update, I think the new powerup: Deflect are going to changes the whole strategy about stamina.

Presentation is on point with this game. Art and music make it feel like a grand adventure, even though the actual gameplay and puzzles are simple. I couldn't figure out a control scheme that was completely comfortable for me, though. Boss was a lot harder than the rest of the game, but I still enjoyed it. Also loving this ongoing story throughout your games about these two swords fighting each other. Great work!

(There's a bunch of blue lanterns hidden around the game that you can break. Seems like something should happen if you find them all, but I'm not sure.)

Yword responds:

Thank you so much for playing! And sorry about the controls, I will try to fix it in future updates. (And it does support controller too!)

How do you keep coming up with awesome ideas like this? It's not the easiest thing to wrap your head around, but it is brilliant chaos once everything comes together. Nice work!

adriendittrick responds:

I actually had this idea for quite a while on notepad scribbles, but then decided to take it for a ride on the GMTK 2021 jam!

On the one hand, I love this as a celebration of all things Newgrounds. Those character bios and links are a great way to introduce people. On the other hand, the actual snowboarding is pretty shallow. Two ideas that might help with that: Giving a score bonus based on how many tricks you perform in a sequence, and implementing some basic physics when spinning in the air to make it harder to stop. Both would make the snowboarding much more engaging and rewarding to master.

MSGhero responds:

Thanks for the feedback! There is (or should be...) acceleration in the air, but it may need tweaking.

It could use some sound effects for the various interactions you can do, but that's the only real issue I have with the game. I can tell a lot of passion went into this, and I can't wait to see what comes next. (no pressure)

toffeescoffees responds:

thank you so much! we will def add sound effects in the future ^_^ im glad you enjoyed the game!

It's definitely based on Madness Interactive, but the small things, like being able to block and see your health bar, make all the difference for how the game feels to play.

Stepford responds:

We took a few elements, and then did our own thing with them! I'm glad you had fun!

I generally keep to myself. Grew up with flash games since I was a kid. In addition to gaming, I'm also a solid writer.

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