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johnsoma

56 Game Reviews w/ Response

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You've got some real talent as a writer. There is so much detail to this game and the objects you can interact with, and the game boy style actually works great for the stark horror feel.

I did find one bug. After cleaning the Angel's Eye and putting it back, you can redo the sliding lock puzzle for it's hiding place. I didn't finish redo-ing the puzzle, but I'd assume it would break the game somehow if I did.

@Shadowriter I was able to beat the game, so it seems like you might just be stuck. Did you get the flashlight and use it to light up the area outside the house?

LynxIeles responds:

It shouldn't break it cause the Clean Gem is actually on a different line of code and there isn't a reset option for that. It would let you wash it again however.

Neat idea, and the powerups add just enough variety to keep things interesting. However, high score (and seemingly difficulty) does not reset after dying, which hurts the replayability.

Starryman responds:

i launched a new update that (hopefully) fixes these errors

This has the potential to be made into something bigger. The gameplay is really fun once I got the rhythm down. Just needs a little bit more content. As it is, the difficulty peaks pretty early once the buildings disappear.

(Best score: 91)

EricDanneskjold responds:

I might revisit it again in the future, but for now, learning is my top priority :)

I miss nonsense games like this sometimes. Rough, but creative.

Note: In the 3rd 5G level, if you take too long to beat the level, around 20 minutes, the waves and moving platforms will get out of sync with each other, and then it becomes impossible to beat.

koblih responds:

Hey, thanks for your comment.
I managed to find the issue, but updating the game would delete all the user save data, so I am not sure if I should.
Meanwhile you could try to reload the game - choose continue and then the level you got stuck on. I hope this helps

Update: fixed the isue, the user data is deleted. I think it is better to delete user data than to have a broken game

This one is quite fun to play! Simple on the surface, but the artifacts, skills, and light bullet hell to dodge adds just enough complexity to keep things interesting. The story's also surprisingly good.

I'm not sure what being a roguelite does for this game, though. It might be because I beat it without dying, but the difficulty isn't high enough to call for those gradual upgrades. I actually approve of that, though. The game is just long enough as is, and having to repeat it when dying might have made it repetitive, considering the simple combat. A design 'flaw' that happens to work in the game's favor, in my eyes.

All in all, I actually like this one perhaps more than most. Nice work!

Awennor responds:

Hi! Thanks for playing!

I have been developing this "engine" over the course of months and the game I want to make has evolved with it, so that is why it became like that, half-rogue. I'm currently moving away from the temporary upgrades into permanent upgrades for the next release.

EDITED 12/8:
I previously complained about this game not showing what key goes to what color during actual gameplay. That has been fixed, and it makes a huge difference for enjoyment. I still made lots of mistakes before getting a good run, but that's on me this time, trying to anticipate the next color and failing. Results can still end up varying, though, depending on how many times the same color turns up repeatedly.

(to give an idea of how much that change helped, my best score is now 42, up from 37)

niffirgGames responds:

Thanks for the feedback! I was going for hard, but not frustrating. But 37 is a great score!

Edit: I added the keys and colors to the top of the screen to help the player remember which keys match with witch colors, I'd love to hear if this helps fix the problem!

This game is ridiculous in the best possible way. The concept is great, it's executed brilliantly, and the music is excellent. Awesome.

adriendittrick responds:

Thanks a lot for playing :)

Ok, this is the last one of my little binge through your selection, at least for now. The style of this one is the star of the show. I found the platform mechanic a little finicky though, mostly on that last puzzle, which is extremely precise.

mmattugh responds:

thanks for taking the time to go through them all :!)

The gameplay is tight, but the dialog doesn't show up for me, just blank text boxes Unfortunate, since this game is text heavy.

The flight ability is strange at first glance, but I like it in hindsight. Makes it so you have to commit before going airborne.

Also, the ending screen has the numbers appear in a different pattern from the image, I'm guessing that's a leftover from an earlier build.

So there's some things to fix, but it seems really good once those text issues were fixed.

kilonovastudios responds:

Your feedback is very useful for us to improve the game, thank you very much for your comment n.n nice evening!

I generally keep to myself. Grew up with flash games since I was a kid. In addition to gaming, I'm also a solid writer.

Age 31, Male

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Joined on 10/30/20

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