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johnsoma

236 Game Reviews

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For how old this game is, it still holds up! I love the twist on the active-battle battles where you can block an enemy's attack if you hit them mid-animation, and vice-versa, and how the later battles mess with that concept. There's even a glitch that ends up making the game even more fun in my eyes where you can use a heal skill during your death animation to save yourself.

You know, I think I did play this a VERY long time ago. Despite it's age, it still holds up great! Thanks for the memories.

Not bad! Last phase sticks out a bit for being so much harder than the other two, and for occasionally giving you impossible attack combinations to avoid. Art and music are great, though.

Let me get this straight: You are planning to have 9 playable characters, with themed remixes of every track for all of them? How many fucking songs did you guys write?!

This has a lot of promise! The core gameplay loop is pretty simple, but the various maps and classes add just enough variety to keep things interesting. Love the art! The demo here is pretty basic, but it sounds like the full game will have a lot more to it. Looking forward to it!

Not as big as your other projects, but still a lot of fun!

Stopsignal responds:

Thanks johnsoma, glad you could stop by!!! (:

There's nothing wrong with it. It's just missing that special SOMETHING. Bopping music, though.

Best score: 152. After that, the scrolling background started messing with my eyes, so I had to stop.

So far, I've had a metal rod shoved up my ass, got shot in the face over my taste in mac n' cheese, and been friend-zoned. Peak gaming!

Hattsoff responds:

Video games made as they should be! :3

If we fix the periodic lag spikes, this would be a decently fun romp!

The vibe is cool, but there's nothing to do.

I generally keep to myself. Grew up with flash games since I was a kid. In addition to gaming, I'm also a solid writer.

Age 31, Male

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