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johnsoma

226 Game Reviews

54 w/ Responses

4 reviews are hidden due to your filters.

There's not much to it, but it's a nice little throwback. I'm just happy someone else remembers Strawberry Clock.

Pretty fun time! I'm not sure I like how big the maps are. On the one hand, it takes a long time to find the opponent you're supposed to shoot. On the other, there are items to grab while you're looking for them.

larrynachos responds:

I think people will appreciate the map size once we have better levels designed. I like how there's 2 or 3 turns before you see each other, it gives you time to position yourself and collect some food.

Thanks for the review!

Pretty basic right now, but super charming. Music is a bop.

This is tough, as to be expected. There are some pretty cool surprises here, though. This is not just a Sans simulator with a Garfield skin.

(Hard mode beaten! I already know that Monday mode is gonna be too frustrating to attempt, so this is where I'll stop)

This is another one of the games I grew up with back in the day. I have got to say, though, this game has not aged well. Smash Flash 2 basically makes this one totally obsolete. Go play that instead. The link is right there in the author comments.

Charming! I would like more than three tower types to work with, but that's my only real issue, and it's partly made up for by the variety of different enemies. Nice work!

Excellent! Story is definitely more serious than Arcane Maiden, but you really pulled it off! Gameplay is kinda basic, but stylish animations kind of disguise it. You've got something here, and, if the ending is anything to go by, there's room to do more with this setting. Great work!

MidNightMaren responds:

Arcane Maiden had a different charm to it. So much so the main character never says a word the whole game.
It is basic, I tried to make up for it with everything else; animation, music, fast paced gameplay and a 1 hour playthrough. It is a flash jam game after all.
Glad you liked it!

The Moon, the High Priestess, and The Devil, all upright. Usually this sort of thing is vague so the participant can make their own conclusions, but these cards all share a theme of something being hidden from me. Ominous.

Extremely fun, and a super cool premise! It gets pretty hard to keep track of everything happening, but the parry skill helps even the odds. My only real problem is that the double helix powerup is terrible and will kill your run if you take it.

Simple as it is, I had a fun time with it. I loved the story hints that appeared between runs. I don't know it's on the table, but there is room here for sequels featuring more bosses from this world. It's kinda clunky, but that's part of the experience. Great work!

(My best level: 17)

I generally keep to myself. Grew up with flash games since I was a kid. In addition to gaming, I'm also a solid writer.

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