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johnsoma

236 Game Reviews

56 w/ Responses

4 reviews are hidden due to your filters.

EDITED 12/8:
I previously complained about this game not showing what key goes to what color during actual gameplay. That has been fixed, and it makes a huge difference for enjoyment. I still made lots of mistakes before getting a good run, but that's on me this time, trying to anticipate the next color and failing. Results can still end up varying, though, depending on how many times the same color turns up repeatedly.

(to give an idea of how much that change helped, my best score is now 42, up from 37)

niffirgGames responds:

Thanks for the feedback! I was going for hard, but not frustrating. But 37 is a great score!

Edit: I added the keys and colors to the top of the screen to help the player remember which keys match with witch colors, I'd love to hear if this helps fix the problem!

Solid! Love the concept. Very addicting, just kinda finicky. Feels like you start too slow. Dash is pretty unreliable, but I'm not sure what's causing it. Overall, good work.

I don't think I like this one as much as the hp, atk, def game. I think the issue is that you often have to backtrack to grab various elements to move forward, which creates a lot of busywork. The puzzles are still great, though.

This game is ridiculous in the best possible way. The concept is great, it's executed brilliantly, and the music is excellent. Awesome.

adriendittrick responds:

Thanks a lot for playing :)

The incredibly simple first levels made me think this wouldn't be that hard or complex. Boy was I wrong. You did a great job wringing every last drop out of this concept.

Ok, this is the last one of my little binge through your selection, at least for now. The style of this one is the star of the show. I found the platform mechanic a little finicky though, mostly on that last puzzle, which is extremely precise.

mmattugh responds:

thanks for taking the time to go through them all :!)

Another knockout concept. This one's got a really cool style to it too. My only thing is that some of the later levels require very precise swaps, which kind of goes against the whole zen aesthetic.

I think this one might my favorite of your games. Not overly hard, but the platforming is tight. The music pitch dropping when you die is a nice touch. And it's decently long, too!

(what? No reward for collecting all the gems?)

You, sir, have a knack for really unique platforming and puzzle concepts that really could be explored more. Good on you.

Also, @ConnorGrail deserves credit for the amazing music.

This is such a cool concept. There are definitely a few ways you could expand on this. As it is, it's pretty short.

I generally keep to myself. Grew up with flash games since I was a kid. In addition to gaming, I'm also a solid writer.

Age 31, Male

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Joined on 10/30/20

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