Solid! Love the concept. Very addicting, just kinda finicky. Feels like you start too slow. Dash is pretty unreliable, but I'm not sure what's causing it. Overall, good work.
Solid! Love the concept. Very addicting, just kinda finicky. Feels like you start too slow. Dash is pretty unreliable, but I'm not sure what's causing it. Overall, good work.
I don't think I like this one as much as the hp, atk, def game. I think the issue is that you often have to backtrack to grab various elements to move forward, which creates a lot of busywork. The puzzles are still great, though.
This game is ridiculous in the best possible way. The concept is great, it's executed brilliantly, and the music is excellent. Awesome.
Thanks a lot for playing :)
The incredibly simple first levels made me think this wouldn't be that hard or complex. Boy was I wrong. You did a great job wringing every last drop out of this concept.
Ok, this is the last one of my little binge through your selection, at least for now. The style of this one is the star of the show. I found the platform mechanic a little finicky though, mostly on that last puzzle, which is extremely precise.
thanks for taking the time to go through them all :!)
Another knockout concept. This one's got a really cool style to it too. My only thing is that some of the later levels require very precise swaps, which kind of goes against the whole zen aesthetic.
I think this one might my favorite of your games. Not overly hard, but the platforming is tight. The music pitch dropping when you die is a nice touch. And it's decently long, too!
(what? No reward for collecting all the gems?)
You, sir, have a knack for really unique platforming and puzzle concepts that really could be explored more. Good on you.
Also, @ConnorGrail deserves credit for the amazing music.
This is such a cool concept. There are definitely a few ways you could expand on this. As it is, it's pretty short.
The gameplay is tight, but the dialog doesn't show up for me, just blank text boxes Unfortunate, since this game is text heavy.
The flight ability is strange at first glance, but I like it in hindsight. Makes it so you have to commit before going airborne.
Also, the ending screen has the numbers appear in a different pattern from the image, I'm guessing that's a leftover from an earlier build.
So there's some things to fix, but it seems really good once those text issues were fixed.
Your feedback is very useful for us to improve the game, thank you very much for your comment n.n nice evening!
I generally keep to myself. Grew up with flash games since I was a kid. In addition to gaming, I'm also a solid writer.
Age 31, Male
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USA
Joined on 10/30/20