You've got a gift for level design. Being able to introduce a bunch of gimmicks and have them all used in different ways and bounce off each other to create awesome set pieces is not something most people can do. Movement was refined in the last version, now we've got much more elaborate level design to go with it. Excellent work!
(I notice the score is lower than last version. I think the reason for that is that the Newgrounds community doesn't like people uploading multiple versions of the same game. I don't know that for sure, just a hunch based on what I've seen. Putting up just the new level and billing it as a sequel would fix that, but the experience from the first level really is needed to ease into the second. I don't have an easy solution.)