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johnsoma

234 Game Reviews

56 w/ Responses

4 reviews are hidden due to your filters.

You've got a gift for level design. Being able to introduce a bunch of gimmicks and have them all used in different ways and bounce off each other to create awesome set pieces is not something most people can do. Movement was refined in the last version, now we've got much more elaborate level design to go with it. Excellent work!

(I notice the score is lower than last version. I think the reason for that is that the Newgrounds community doesn't like people uploading multiple versions of the same game. I don't know that for sure, just a hunch based on what I've seen. Putting up just the new level and billing it as a sequel would fix that, but the experience from the first level really is needed to ease into the second. I don't have an easy solution.)

Presentation is on point with this game. Art and music make it feel like a grand adventure, even though the actual gameplay and puzzles are simple. I couldn't figure out a control scheme that was completely comfortable for me, though. Boss was a lot harder than the rest of the game, but I still enjoyed it. Also loving this ongoing story throughout your games about these two swords fighting each other. Great work!

(There's a bunch of blue lanterns hidden around the game that you can break. Seems like something should happen if you find them all, but I'm not sure.)

Yword responds:

Thank you so much for playing! And sorry about the controls, I will try to fix it in future updates. (And it does support controller too!)

This is addicting. A more arcade-y, cyberpunk-y One-Finger Death Punch. That's not a bad thing, since this game captures everything that makes OFDP fun.

(Best score: 3,504,455. I'm gunning for 5,000,000, and it's not easy)

It's a simple game with a neat concept. Nothing wrong with that. Nice work!

"No one uses text programs anymore" That's where you're wrong. I use Excel for my job.

I would describe this game as 'complete'. It has a clear beginning, middle and end, and everything is polished, even when it is totally out there. Nice work!

This is cool! It takes some doing to figure out exactly how it all works when you have to act fast, but it is a really cool idea.

It's fun once you get the ball moving. It's also easy to lose the momentum. Then you're stuck focusing on dodging enemies and can't get space to speed up the ball. I'm not sure if this is bad design or if I just suck at it.

(best score: 30)

How do you keep coming up with awesome ideas like this? It's not the easiest thing to wrap your head around, but it is brilliant chaos once everything comes together. Nice work!

adriendittrick responds:

I actually had this idea for quite a while on notepad scribbles, but then decided to take it for a ride on the GMTK 2021 jam!

There's nothing wrong with the game. Art style is nice. The choice of SFX is funny. I liked it.

I generally keep to myself. Grew up with flash games since I was a kid. In addition to gaming, I'm also a solid writer.

Age 31, Male

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USA

Joined on 10/30/20

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