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johnsoma

237 Game Reviews

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4 reviews are hidden due to your filters.

Incredibly fun. One of the classics to be sure.

(best score: 365 in enhanced mode)

It's fun and polished, even if it wears it's inspirations on it's sleeve. The black sword is especially fun to use. I gather there's a secret if you beat the game with both swords, but I haven't figured out how to activate it.

Yword responds:

Thank you very much for playing! And I'm very sorry because there are no more secrets after completing the black sword mode... But if there is a chance, I would like to expand it into a full game too.
And thanks a lot for completing the game too!

Why does this have such a low score? This is really good!

This is one of the first flash games I ever played. Somehow, I never realized that you were the guys who went on to make Sonny until now! Everything great about Sonny is present here too, though maybe not as refined. I'll let that slide though, because of how old this game is and how it still holds up great.

EDITED: The problems I was having before were due to glitches that have now been fixed.

RNG is a cruel mistress here, and you can often die before getting anything good. But every so often, all the luck and long-term planning comes together and you become an immortal god of nerds.

There was an old flash game from the 2000s that had this same concept, where you used your towers as the walls to create your own maxes. I'm happy to see that that concept holds up all these years later.

I did run into a minor visual bug where, if you finished a mission while the sniper action is active, the crosshairs will remain onscreen until your next mission. The UI also seems pretty basic, though I do love the level select flavor.

Great work here! I'm eager to see what gets added in the future.

(also, you spelled 'strategy' wrong in your tags)

bluemath responds:

Thanks for catching the tag misspelling.
Snipe crosshair bug is on my list to fix. Yes, UI will have more flavor in future too.

UPDATED 12/22/21

The art is great, dynamic music is fun to have, and there is a good variety of enemies to fight. I complained about the overly large resolution before, but that's been fixed. Game is still laggy for me, but since none of the other reviews noted it, I'm thinking it's a computer-specific issue. Props for addressing criticism and adding new features, even if I'm not able to experience this game at it's best.

Noc-Tech responds:

So since this I've updated the game's size to fit better as well as made a plethora of other updates if you'd like to give it another shot.

Basic, but fun!

Error report: if you die and restart, only the level two checkpoint actually works.

ahmadkalach responds:

Hey, thanks for playing :) i really appreciate it
Maybe you're not clicking the continue button?

I can get as far as the character info screen after pressing play, but then the buttons don't work.

What a bizarre movement system. I feel like it can be mastered, but it's beyond me for now.

I love the idea of every upgrade also buffing the enemies in some way, so you get to pick your poison. You can sometimes get the same combination of upgrades and downsides on both choices. Maybe you can re-roll the options if that happens in a future update.

There's not a lot here right now. No music or sound, only a couple of upgrade options and one enemy type. Maybe I'll update this if more is added.

eniotna308 responds:

Thank you for trying the game and leaving feedback!

The movement sure is unique and I'm quite happy to have a result like that. It's very raw right now and there are a couple things I can consider to make it more manageable (maximum speed, easier to brake...) but first, I want to gather a little bit of feedback.

Preventing the same combination on both side is on my list of small improvements and tweaks to make.

It's a small scale project but there is still a bit of work to do before it's finished. There will definitely be more enemies and more tweaks to the gameplay, maybe even a boss after a couple of waves. Better art, sounds and music are not a priority since they are not my main skills. Once I'm happy with the content and gameplay, I'll see if I want to polish it up or move on to something else.

I generally keep to myself. Grew up with flash games since I was a kid. In addition to gaming, I'm also a solid writer.

Age 31, Male

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