This has the potential to be made into something bigger. The gameplay is really fun once I got the rhythm down. Just needs a little bit more content. As it is, the difficulty peaks pretty early once the buildings disappear.
(Best score: 91)
This has the potential to be made into something bigger. The gameplay is really fun once I got the rhythm down. Just needs a little bit more content. As it is, the difficulty peaks pretty early once the buildings disappear.
(Best score: 91)
I might revisit it again in the future, but for now, learning is my top priority :)
I miss nonsense games like this sometimes. Rough, but creative.
Note: In the 3rd 5G level, if you take too long to beat the level, around 20 minutes, the waves and moving platforms will get out of sync with each other, and then it becomes impossible to beat.
Hey, thanks for your comment.
I managed to find the issue, but updating the game would delete all the user save data, so I am not sure if I should.
Meanwhile you could try to reload the game - choose continue and then the level you got stuck on. I hope this helps
Update: fixed the isue, the user data is deleted. I think it is better to delete user data than to have a broken game
You've got something great here! It already seems to be at the stage where it mostly just needs polish. I didn't run into any bugs during my time playing. Of course, since it is Poker, you can end up losing just to bad luck, but I'm not gonna knock that against it, because I'd think people know what they're signing up for when playing a Poker roguelike.
(If you do put it on Steam, I'd note that people WILL compare this to Dicey Dungeons. It uses an extremely similar formula, but with dice)
I can tell a lot of effort was put into this game, which is why I finished it, and it does indeed have some neat ideas and designs. However, the controls bring everything down. I'm fighting the controls more often than any enemy here.
Can I just say, you have a gift for writing horror, depicting unknown nightmares and hammering home a hopeless situation. True to form, this game is incredibly hard to beat. Though part of that is that it's not entirely clear what skills are useful in what events.
Fun fact: When I beat this, it was in the same event that killed all of my remaining crew. Since the victory cutscene starts the same as the game over cutscene, I was genuinely tense and unsure if I won or not until the game said 'well done'. Probably not an intended experience, but a very memorable one none the less.
Round 3 (ghost) is the hardest by far. It takes some doing to figure out how to effectively deal damage, but I figured it out. Pretty basic, but still solid.
This one is quite fun to play! Simple on the surface, but the artifacts, skills, and light bullet hell to dodge adds just enough complexity to keep things interesting. The story's also surprisingly good.
I'm not sure what being a roguelite does for this game, though. It might be because I beat it without dying, but the difficulty isn't high enough to call for those gradual upgrades. I actually approve of that, though. The game is just long enough as is, and having to repeat it when dying might have made it repetitive, considering the simple combat. A design 'flaw' that happens to work in the game's favor, in my eyes.
All in all, I actually like this one perhaps more than most. Nice work!
Hi! Thanks for playing!
I have been developing this "engine" over the course of months and the game I want to make has evolved with it, so that is why it became like that, half-rogue. I'm currently moving away from the temporary upgrades into permanent upgrades for the next release.
I generally keep to myself. Grew up with flash games since I was a kid. In addition to gaming, I'm also a solid writer.
Age 31, Male
Small Business Owner
USA
Joined on 10/30/20