(Updated 11/14 due to significant updates)
Let's get the good out of the way first. The main menu UI has been updated and is now much cleaner. The art and music are also still solid. The new pattern maps are also significantly better and do a better job at giving each monster a unique feel.
Now for the bad. The controls are not intuitive at all. Instead of using a set of buttons that are set up in a row or using the arrow keys, this seems to have just used random buttons on the keyboard. This wasn't a problem in the last version, because of how simple everything was, but now it's a big problem when put alongside the increased difficulty.
Some lesser problems
- Losing to a monster will move you on to the next monster in the list, as if you won. There doesn't seem to be any penalty for losing, or incentive to win, as money doesn't have any purpose
- By contrast, making a single mistake in battle will send you all the way back to the beginning of the monster's pattern, which is extremely punishing.
- You can use the mouse to click buttons, and the tutorial even tells you to do this, but later monsters require multiple buttons pressed at the same time, which isn't possible with a mouse, so why bother having mouse controls in the game?
- Help screen still describes the old UI, and is useless as a result.
Basically, this game needs serious help, but at the same time, I'm starting to see some potential to be more than a simple time waster.