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johnsoma

235 Game Reviews

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4 reviews are hidden due to your filters.

This is cool! Reminds me of Geometry Wars. I both love and hate the idea of making your ship bigger with each power-up. Means that you eventually reach a point where you can't reliably avoid damage, but you can also tank hits and spam bombs. I feel like there could be at least a couple more waves before you reach endless mode, but it's a delicate balance with this game's systems. Nice work!

(best score: 829)

It takes far too long for anything to happen in this game. Putting aside issues like only being able to move one unit at a time or not having a mini-map to keep track of everyone. It's just not clear what you're supposed to be doing. Like, if trees produce resources on their own, why do workers exist? At least the game looks nice.

Team-on responds:

Thanks for critical feedback. Yes, mechanics pretty poor, because I overestimate how much I can code for gamejam

The idea is really cool, but while it works well enough for a game jam entry, I do think it is kind of janky in it's current form. Sounds like you know that, and are thinking about making a sequel with what you've learned from this. I'm all for it! Hope it all works out!

PsychoGoldfish responds:

This guy gets it

How do you constantly manage to unleash one crazy idea after another like this? That soul mechanic is bizarre and cool, and while it is a bit clunky to use, nothing in the game requires you to do anything really complicated with it. The endless mode is also a neat addition that separates this from your other games. Another gem!

It's got personality, and that's enough to carry the simple gameplay

I love how every enemy has a unique animation for killing you. It's just that extra bit of flavor on top of everything else.

I apparently showed up just in time for the new patch, so I can say that the controls feel tight and responsive now.

(best score: 122)

D-SuN responds:

Thanks for playing and commenting on the patch! Good to know it feels snappy.

Interesting story and world. There's just not much here right now.

I was going to note that it was pretty easy to break the game's difficulty with the upgrade path I went on, then the final level made me eat my words.

This game could really use a volume setting. It's pretty loud as is, and there's no way to turn it down in game. Sure I can turn down my computer volume, but it's the thought that counts.

This is only a prototype?! I can only imagine what's in store in the future.

You've got some real talent as a writer. There is so much detail to this game and the objects you can interact with, and the game boy style actually works great for the stark horror feel.

I did find one bug. After cleaning the Angel's Eye and putting it back, you can redo the sliding lock puzzle for it's hiding place. I didn't finish redo-ing the puzzle, but I'd assume it would break the game somehow if I did.

@Shadowriter I was able to beat the game, so it seems like you might just be stuck. Did you get the flashlight and use it to light up the area outside the house?

LynxIeles responds:

It shouldn't break it cause the Clean Gem is actually on a different line of code and there isn't a reset option for that. It would let you wash it again however.

I generally keep to myself. Grew up with flash games since I was a kid. In addition to gaming, I'm also a solid writer.

Age 31, Male

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Joined on 10/30/20

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