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johnsoma

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UPDATED 5/19 due to my issues being addressed The game didn't get harder over time like it does now. That makes this a different beast than it was on launch. It's still pretty basic, but I like it a lot more now.

Best time: 20 hours (in-game, of course)

Extar responds:

Thanks for the review, glad you enjoyed the game. To answer some of your questions:

Gold is just a number, I preferred the game keeping track of the good items you threw away rather than them just disappearing.

Regarding the camp, the goal of the game (at least the way I envisioned it) is to get through as quickly/efficiently as possible, resting to full HP/AP between fights is a slow, steady way of getting through the game, but eats into your game time.

I've updated the game now so enemies get harder the further you get into the game. Each hour that passes in the game makes the enemies stronger.

Sometimes there can be one last item you're looking for, but it's a rogue-like you're going to get RNG'd frequently like that. Enemies drop items when defeated, so that's another way of getting some extra items without just descending through loads of levels (not a smart strategy now that enemies scale). An average playthrough should be about 15 minutes and I've beaten Hard in under 30 game hours, so it might just be that you had a bad run.

Anyway, thanks for playing :)

This has potential! The idea is interesting, and the art is clean. The background moving with the mouse is a neat trick, though I'm not sure what exactly it adds to the game. It's kind of basic in it's current form, but it can be certainly be expanded in later chapters. Maybe you would need to learn about the next hellhound before you met them? I'm certainly interested to see where this goes. I hope you do more!

(also, you spelled 'fortune' wrong in your tags)

This is cool! Reminds me of Geometry Wars. I both love and hate the idea of making your ship bigger with each power-up. Means that you eventually reach a point where you can't reliably avoid damage, but you can also tank hits and spam bombs. I feel like there could be at least a couple more waves before you reach endless mode, but it's a delicate balance with this game's systems. Nice work!

(best score: 829)

It takes far too long for anything to happen in this game. Putting aside issues like only being able to move one unit at a time or not having a mini-map to keep track of everyone. It's just not clear what you're supposed to be doing. Like, if trees produce resources on their own, why do workers exist? At least the game looks nice.

Team-on responds:

Thanks for critical feedback. Yes, mechanics pretty poor, because I overestimate how much I can code for gamejam

The idea is really cool, but while it works well enough for a game jam entry, I do think it is kind of janky in it's current form. Sounds like you know that, and are thinking about making a sequel with what you've learned from this. I'm all for it! Hope it all works out!

PsychoGoldfish responds:

This guy gets it

How do you constantly manage to unleash one crazy idea after another like this? That soul mechanic is bizarre and cool, and while it is a bit clunky to use, nothing in the game requires you to do anything really complicated with it. The endless mode is also a neat addition that separates this from your other games. Another gem!

It's got personality, and that's enough to carry the simple gameplay

I love how every enemy has a unique animation for killing you. It's just that extra bit of flavor on top of everything else.

I apparently showed up just in time for the new patch, so I can say that the controls feel tight and responsive now.

(best score: 122)

D-SuN responds:

Thanks for playing and commenting on the patch! Good to know it feels snappy.

Interesting story and world. There's just not much here right now.

I was going to note that it was pretty easy to break the game's difficulty with the upgrade path I went on, then the final level made me eat my words.

This game could really use a volume setting. It's pretty loud as is, and there's no way to turn it down in game. Sure I can turn down my computer volume, but it's the thought that counts.

I generally keep to myself. Grew up with flash games since I was a kid. In addition to gaming, I'm also a solid writer.

Age 31, Male

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