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johnsoma

234 Game Reviews

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This is your best work yet! The concept is genius, and the game constantly adds new layers to keep things interesting. The puzzles get very complex, and that last level in particular is mind-bending, but I got it in the end. Fantastic work!

I never got past the 2nd level of this game as a kid, despite what might have been hours of trying. I came back all these years later to beat it and put an old journey to rest. Little did I know what I was in for.

The art is excellent, and there is a well-realized, if morbid, world here. The semi-randomly generated levels are a neat trick for the 2000s, and the gameplay is tight, in a way that kind of resembles old school castlevania if you squint really hard.

But oh my god there is so much nonsense in this game. The harpoons, getting knocked back into death pits, respawning above death pits, the entire 4th level, every single boss, and the game over screens going for about 15 seconds before you can play again.

Definitely nostalgic, and it feels great to finally beat this game, but there was quite a struggle to get there.

Freaking nostalgia! I remember being total garbage at this game when I was a kid, or maybe it was that my computer couldn't run this without the framerate dropping to single digits. Well now I can run the game properly, and I know how to combo, and this game might even be better than I remember. Slow and clunky at first, but the skill ceiling is massive. One of the greats of Newgrounds to be sure.

(Best score: 205480)

Going through the old archives, this one holds up surprisingly well. Took me a minute to figure out the controls, but it's solid once I figured it out. Really satisfying too, I'm pretty sure that's because of MindChamber's amazing art. It's quite short, but that's to be expected from the time. This one's really good!

I'm conflicted. Do I rate this highly because it was made in the 90s, or do I rip into it for being super clunky by today's standards? Still, I got nostalgic playing this, so I think my rating is fair.

Neat idea, and the powerups add just enough variety to keep things interesting. However, high score (and seemingly difficulty) does not reset after dying, which hurts the replayability.

Starryman responds:

i launched a new update that (hopefully) fixes these errors

Neat concept, though pretty basic, with the exception of the second to last level. That called for some serious outside the box thinking. Satisfying to beat, though.

This has the potential to be made into something bigger. The gameplay is really fun once I got the rhythm down. Just needs a little bit more content. As it is, the difficulty peaks pretty early once the buildings disappear.

(Best score: 91)

EricDanneskjold responds:

I might revisit it again in the future, but for now, learning is my top priority :)

I miss nonsense games like this sometimes. Rough, but creative.

Note: In the 3rd 5G level, if you take too long to beat the level, around 20 minutes, the waves and moving platforms will get out of sync with each other, and then it becomes impossible to beat.

koblih responds:

Hey, thanks for your comment.
I managed to find the issue, but updating the game would delete all the user save data, so I am not sure if I should.
Meanwhile you could try to reload the game - choose continue and then the level you got stuck on. I hope this helps

Update: fixed the isue, the user data is deleted. I think it is better to delete user data than to have a broken game

You've got something great here! It already seems to be at the stage where it mostly just needs polish. I didn't run into any bugs during my time playing. Of course, since it is Poker, you can end up losing just to bad luck, but I'm not gonna knock that against it, because I'd think people know what they're signing up for when playing a Poker roguelike.

(If you do put it on Steam, I'd note that people WILL compare this to Dicey Dungeons. It uses an extremely similar formula, but with dice)

I generally keep to myself. Grew up with flash games since I was a kid. In addition to gaming, I'm also a solid writer.

Age 31, Male

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