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johnsoma

235 Game Reviews

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Well @FuturecopLGF kinda summed up my thoughts on this one. I'd also add that while the rest of the game progresses smoothly enough, the final boss suddenly spikes up the difficulty to such an extreme that it is nigh impossible to beat without being fully upgraded.

Neat game! There's some hidden depth with how you can grab enemies that are charging at you on their own, instead of having to always shoot them first, and shooting carelessly creates more stuff being launched at you anyway. The result is that this shmup requires a lot more thought about when to shoot than most. The only shame is that the content runs out so fast; this definitely could use more enemy types.

This was made in 2 days? You guys are something else. You caught lightning in a bottle with the whole momentum through punching mechanic, and you used it really well here. Fantastic work!

It's not bad for a first game. Just too basic, clunky, and grind-y. Everything works, from what I can tell, it's just not fun.

Alright, as agreed, I'm back to review the new build. Now that you actually start in the right place, I can say that I'm intrigued by the story here. Lot more potential for shenanigans between our world and the fantasy world than most isekai stories. Not bad for a self-advertised meme game.

That said, I still had some issues:
- There still aren't any exit triggers back to the world map from the beach house, so you still get softlocked if you go there when you're not supposed to
- There still isn't a visible marker for the desert from the world map. I knew where it was this time, but still.
- I'm perhaps a bit more forgiving than most about using RPGMaker default assets, being a lousy artist myself. But heed me when I say that people will complain about that.
- Generic NPCs blocking areas on the world map. I'm pretty sure those are just placeholders for the alpha build, but I bet you could come up with more creative blockades if you thought about it
- I'm not sure whether to complain about the constant going back and forth to talk to people that this game is built around. On the one hand, that's the joke, and it helps introduce story bits. On the other, I still feel like there could be a way to make it more convenient.

So my complaints are less harsh than before, but I'm also aware the game has a ways to go. Keep up the good work!

Saeko-Chan responds:

Thank you very much! All noted!

The game itself is pretty, but basic, and easy to cheat by circling around the arena. The problem is that this game took my laptop from roughly 25% battery to nothing in less than a minute. I can only guess that is being caused by some sort of physics calculation error that eats all the processing power of the computer. Needless to say, this game is not fit to go online until whatever is causing that problem gets fixed.

Minecrafter441 responds:

I apologize for the problem I have caused, It was my first game and I have not taken things like that into consideration. I made it calculate the rotation of the sun and stuff. Please play my other game, it is way better. I hope I can meet your expectations. - GS-Games

The best games are often the simplest ones. That holds true here. Gameplay is polished and feels great going from weak to godly. The art is fantastic, really brings to mind the style of some of the best iconic Newgrounds games. Superb.

(Edited my review because I didn't know about how the mouse was used in this game)

The sound, art, and writing are the standout things about this game. There isn't anything telling you this, but moving the mouse guides the camera and lets you control the direction of your scythe and dash powers. Once I figured it out, controls felt really good. Only thing is that moving the camera that way can be kinda disorienting if you move it too fast. And also, yeah, there really should have been something telling you about how the mouse is used.

(Seriously, your art is amazing. Feels right at home in a cartoon, which fits this game perfectly)

Stopsignal responds:

Thanks a lot man!! Glad you liked them, specially the writing, hahaha
I'm not quite tuned to platformers nowadays, so i was surprised when i was told *you don't usually use the mouse*, so i should have absolutely done a better job explaining it in the game, hahahaha.
You use the mouse to aim the scythe! And also, if you are idle, you'll dash where you are pointing with it, as well.
It's kinda fiddly for most people (not for myself but i made it so i can't talk, hahahah)

I generally keep to myself. Grew up with flash games since I was a kid. In addition to gaming, I'm also a solid writer.

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