Alright, as agreed, I'm back to review the new build. Now that you actually start in the right place, I can say that I'm intrigued by the story here. Lot more potential for shenanigans between our world and the fantasy world than most isekai stories. Not bad for a self-advertised meme game.
That said, I still had some issues:
- There still aren't any exit triggers back to the world map from the beach house, so you still get softlocked if you go there when you're not supposed to
- There still isn't a visible marker for the desert from the world map. I knew where it was this time, but still.
- I'm perhaps a bit more forgiving than most about using RPGMaker default assets, being a lousy artist myself. But heed me when I say that people will complain about that.
- Generic NPCs blocking areas on the world map. I'm pretty sure those are just placeholders for the alpha build, but I bet you could come up with more creative blockades if you thought about it
- I'm not sure whether to complain about the constant going back and forth to talk to people that this game is built around. On the one hand, that's the joke, and it helps introduce story bits. On the other, I still feel like there could be a way to make it more convenient.
So my complaints are less harsh than before, but I'm also aware the game has a ways to go. Keep up the good work!